Gamified Applications for Training
How gamification has had an effect on the training industry While there are a number of skeptics out there of training through gamification and simulation; gamified simulations have become an extremely...
View ArticleTraining and Education for Millennials through Gamification
Millennials already make up 25% of the American workforce and that number grows daily as college graduates are finding their way into the workplace. The millennial generation, otherwise known as...
View ArticleShould your corporate training strategy move to the MOOC?
A company’s training strategy usually comprises of four aspects: Identifying measurable outcomes Evaluating costs against the value addition due to the outcomes Developing a training plan based on the...
View ArticleGamify Your MOOC
Gamification and massive open online courses (MOOCs) are two of the biggest trends in education. The power of these tools in creating accessible, engaging educational programs is already being realized...
View ArticleThe Gamification Design Process- How not to fail and what will make a project...
In a previous post (http://www.yourtrainingedge.com/gamification-and-the-hype-cycle/) I cited a prediction from Gartner that by 2014, 80% of current gamified applications will fail to meet business...
View ArticleHow to MOOC: Technology-Enabled Learning Tools, Part 1
Just in case you’ve been under a rock lately, here is a news update: the nature of training is changing, and fast! The recent explosion of massive open online courses (MOOCs) in higher education has...
View ArticleGamification Techniques Transferring Over into Real Life- Life could be like...
Let’s just admit now, that most of you reading this blog post have enjoyed some play time behind a video game controller whether it be mastering Tetris, Doom or any other video game for that matter....
View ArticleMeasuring the Effectiveness of Gamification
Have you ever been gamified? My guess is that it’s happened on many occasions without you ever even knowing it. Allow me prove my point. If you are a member of LinkedIn and have strived to achieve a...
View ArticleThe History and Direction of Gamification
A look back in the history books… When you stop to think about it we have been playing games in one form or another almost since time began. The meaning and application of games has changed...
View ArticleGamification of Problem Solving
Gamification of Problem-Solving: It’s a relatively new term and may be a little trendy, possibly overhyped, and tends to be misunderstood as a subject. Let me delve a little deeper into painting a...
View ArticleGamification for Enterprises
Forrester Research (http://www.forrester.com/Gamification+Level+Up+Your+Strategic+Approach/fulltext/-/E-RES95622) recently released a new study that highlights the fact that companies just don’t...
View ArticleThis is your Brain on Games
This is your Brain on Games- The science behind gaming that proves gamification and simulation make sense Computer and video gaming… It’s a $25 billion dollar entertainment business per year which in...
View ArticleGamification Mechanics vs. Gamification Dynamics
Since the introduction of Gamification a few years back some have begun to define the difference between Gamification Mechanics versus Gamification Dynamics. While there is a thin line between the two...
View ArticleGamification with Narrative- The story behind the content that drives the...
Can simulations tell stories? The affirmative answer of yes suggests that gamified simulations built around narrative may be considered an anomaly by some seeing as how the term of gamification was...
View ArticleThe Other Side of Simulation: Gamification is Everything!
Gamified simulations can change the way organizations train up; they have the ability to make normal, day-to-day business operational teaching more compelling and interactive. Gamification is just now...
View ArticleMOOCs, Games, and the Brain
It seems like at least once a week there is a major news headline declaring that our educational system is broken, and looking at the data on how U.S. students compare with students in other countries,...
View ArticlePeer Learning and MOOCs: Using Technology to Maximize Employee Learning
How much of their essential job skills and knowledge are people in your organization learning from one another? 10%? 20%? Probably closer to 80%. Do you know what they are learning? Does it align with...
View Article13 Megatrends in MOOCs
Massive open online courses (MOOCs) like the ones offered by Coursera, edX, and Udacity have been around for about two years now, and over the past year or so, I have written about how they have...
View ArticleThe History and Direction of Gamification
A look back in the history books… When you stop to think about it we have been playing games in one form or another almost since time began. The meaning and application of games has changed...
View ArticleGamification of Problem Solving
Gamification of Problem-Solving: It’s a relatively new term and may be a little trendy, possibly overhyped, and tends to be misunderstood as a subject. Let me delve a little deeper into painting a...
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